Wushu words · Beginner
The words you will hear in your first match, grouped the way you meet them.
B · Beginner · 13 words · Step 1 of 2General terms
Taolu
Taolu
The routine branch of wushu. An athlete performs a set sequence of movements, bare-handed or with a weapon, and panels of judges score it out of 10 points. The branch has optional and compulsory routine events, choreographed sparring (duilian) and group (jiti) events.
See also: Wushu, Routine, Compulsory routine, Duilian, Jiti
Routine
The set sequence of movements a taolu athlete performs. It has a time limit set for the event, for example 1 minute 20 seconds to 1 minute 35 seconds for an adult optional changquan routine.
Weapon events
Taolu events performed with a weapon. Short weapons are the jian (straight sword), dao (broadsword), nandao, taiji sword and taiji fan; long weapons are the qiang (spear), gun (cudgel) and nangun.
See also: Taolu, Routine, Jian and dao, Qiang and gun
Sanda
Sanda
The full-contact fighting branch of wushu, with punches, kicks and throws, fought on a raised platform. A bout is three rounds of two minutes, and the winner is the first to win two rounds.
Leitai
The raised platform on which sanda is fought. A competitor who falls off the platform twice in a round loses the round, and if both fall off at once no points are given.
Also called: lei tai
See also: Sanda
Bout
A sanda match of three rounds of two minutes with a one-minute rest, junior bouts may use rounds of 1 minute 30 seconds. The winner is the first to win two rounds.
See also: Sanda
Weight class
The bodyweight division a sanda fighter registers in. A fighter in the 75 kg class must weigh over 70 kg and no more than 75 kg at the weigh-in, which is held for each class within one hour.
See also: Sanda
Scoring areas
The head, the torso and the thighs. The back of the head, the neck and the groin are prohibited areas. Hits on the shoulders, arms, lower legs and feet score nothing and are not fouls.
Scoring in sanda
A fighter who stays standing when the opponent is knocked down, thrown, or falls through their own error scores 2 points. A punch to the head or torso, or a kick to the thigh, scores 1 point. A strike has to be clear and have effect: judges look at the attack, the defence, the displacement and the sound. Other scoring actions are in the full rules.
Ting and kaishi
The platform judge's calls, "Ting" for stop and "Kaishi" for start. Attacking before Kaishi or after Ting is a foul.
Protective gear
The gear every sanda fighter must wear, such as gloves and a gum guard, plus the red or blue shorts and vest. Gear that is missing is a technical foul. A glove that falls off is treated as loosening gear on purpose.
See also: Sanda