Padel words · Intermediate
The words that make the commentary make sense. They build on the beginner words.
I · Intermediate · 30 words · Step 2 of 2Court and equipment terms
Central service line
The line that divides the area between the net and each service line into two service boxes. It extends at least 20 cm beyond the service line.
See also: Service line
Metal fence
The welded mesh that completes the enclosure above the walls and at the ends. The mesh and its frame together count as the fence. The rhombus holes are 5 to 7.08 cm across on the diagonal, and the fence must be flat, vertical and tensioned so the ball bounces on it.
See also: Glass walls
Court surface
Cement, synthetic material or artificial grass that gives a regular bounce, in one colour for the whole floor: green, blue or terracotta, or similar, and clearly different from the walls.
See also: Glass walls
Net post
The lateral post at each end of the net, at most 1.05 m high, with rounded edges. Its outer side lines up with the side limits of the court. Touching the posts while the ball is in play loses the point.
Safety area
For out-of-court play each side of the court needs two access points, with no obstacles outside the court in an area at least 3 m wide, 4 m long and 3 m high on either side. The access must be cushioned on three sides.
See also: Out-of-court play
Scoring terms
Super tie-break
An alternative that replaces the third set when sets are one all. The first pair to 10 points with a margin of 2 wins it and the match.
Mini set
An alternative set won by the first pair to four games with a margin of 2, and a tie-break at four games all.
See also: Tie-break
Serving terms
Serving out of turn
A serve from the wrong side or by the wrong player is corrected as soon as it is found. Points already won stand, and a fault already made on that point carries over for the wrong side, but not for a wrong server.
Match and rule terms
Double bounce
The ball bounces a second time on your side before you return it, and you lose the point. The ball may bounce once on the ground and any number of times on the walls before that.
See also: Fault
Correct return
A return is correct if the ball, after being hit, bounces on the opponent's side, either directly or after first hitting a wall on the hitter's own side. It may go on to hit the fence, walls or net, and may even leave the court or hit the ceiling or lights, if no earlier rule has been broken.
See also: Glass walls
Point lost
A point is lost, among other ways, by a second bounce before the return, touching the net, posts, cable or opponent's court, hitting the ball before it has crossed the net, a double hit, the ball touching you or your partner after you hit it, the ball touching your own fence or ground, throwing the racket, jumping over the net, or a returned ball reaching the opponents' wall or fence without bouncing first.
See also: Double hit
Double hit
Hitting the ball twice, or both partners hitting it, which loses the point. It is not a double hit if one player hits the ball and the other hits their partner's racket while both try to hit it.
Let point
A point that is replayed, for example if the ball splits, something not part of the game enters the court, or play is interrupted by something unconnected to the players. A player who thinks it is a let must tell the umpire at once, or loses the right to it.
See also: Umpire
Interference
An action by a player, deliberate or not, that puts off an opponent making a shot. Deliberate interference gives the point to the opponents; involuntary interference gives a let, and a second involuntary one by the same pair loses the point.
Out-of-court play
Where the court has the required safety area, players may leave it to play the ball. The post between the doors, above 0.92 m, is a neutral zone for all four players. Rule 13(d) lists a ball that bounces and then leaves the court limits where out-of-court play is not authorised among the ways a point is lost; it does not say which pair, and this glossary does not interpret it.
See also: Safety area
The ruleCan you leave the court in padel?Change of balls
The organisers announce the ball brand, whether two or three balls are used and any change policy, in advance. Changes come after an agreed odd number of games (warm-up counts as two games, a tie-break as one), never at the start of a tie-break, or at the start of a set.
See also: Tie-break
Time and conduct
Medical break
For an injury or a treatable medical condition a player gets one 3-minute break for treatment, which may be repeated in the next two changes of side. Medical attention is given once per player per condition. After an accident or fainting the umpire may allow up to 15 minutes, and up to 5 minutes after an unusual incident such as a fall.
See also: Umpire
Suspension and warm-up
If a match is suspended, play restarts exactly where it stopped. After up to 5 minutes there is no warm-up, after 5 to 20 minutes one minute, after more than 20 minutes three. Suspension for lack of light is made at an even number of games.
Coaching
Players may receive advice from an accredited coach during rest times only. During medical timeouts, interruptions, suspensions or bathroom breaks the chair umpire decides whether coaching is allowed.
See also: Umpire
Time violation penalty
The first violation is a warning. After that a server loses the first serve and a non-server loses a point, then further violations lose successive points, and serious repetition can lose games or lead to disqualification.
See also: Server
Table of penalties
For players: a warning, then a warning with loss of a point, then disqualification. For coaches: a warning, then expulsion from the match. Violations by both players of a pair and by their coach are cumulative when they follow instructions.
Direct disqualification
For a very serious offence, such as grave physical or verbal aggression, the umpire can disqualify a player or coach at once. The player loses the match and cannot continue in the competition.
See also: Umpire
Attire
Suitable sports clothing and footwear; swimwear is not allowed. A breach is a fault, and an uncorrected breach leads to disqualification. Matching clothes are recommended, not required.
See also: Fault
Shot types
Por tres
A smash that bounces on the opponents' side and goes out of the court over the side wall after hitting the back wall. The rules do not use the name.
See also: Smash
Shot variations
Bajada
An overhead hit down and forward at a ball that has come off the back glass, less aggressive than a smash. The rules do not use the name.
See also: Smash
Globo
The Spanish word for a lob, used in English commentary. The rules do not use the name.
Tactical terms
Wall defence
Using the back and side walls to retrieve balls that would be winners on an open court. The rules do not use the name.
See also: Glass walls
Pressure at the net
Staying close to the net to cut off the opponents' options and force errors. The rules do not use the name.
Switching
Partners swapping sides during a point to cover the court after a wide shot. The rules do not restrict movement during a point, but at serve the receiving order is fixed for the set.