SportsMaze

How do you win in tug of war?

B · Beginner · Pulling · 4 of 4
Checked 15 October 2026

A pull is won when the rope travels the set distance, or the other team is disqualified. Outdoors a side marker must pass the centre line, indoors the middle marker a side line. A no pull is called if both teams infringe after two cautions, both stall, both let go or play is interrupted.

How it works

  • Outdoor: side marker past centre.
  • Indoor: middle marker past side line.
  • Also: opponent disqualified.
  • Winner: whistle and point.
  • No pull: joint faults, stalls, both let go.
  • Interruption: retaken after a rest.
  • Ten minutes: chief judge may stop it.
  • Points phase: some no pulls not repeated.

The glossary has the pull, the winning a pull, the no pull, the inactivity, the judge's signals and the chief judge and weighmaster.

Tricky cases

Both teams let go. Result?

No pull.

A stalled pull goes on for ten minutes. Result?

The chief judge tells the judge to call it.

Where is a stalled pull restarted?

On fresh ground beside the old lane.

In the points round, is a no pull for faults replayed?

No. Both score nothing.

Why the rule exists

A no pull clears a contest that no one can fairly win.

Where it differs

WhereWhat changesSource
OutdoorCentre lineL R 19
IndoorSide lineL R 19
No pullNo scoreL R 21

From the rule book

Tug of War International Federation (TWIF), Rules Manual (2026), rules 17, 19 and 21. Checked 15 October 2026. Official document: TWIF Rules Manual 2026.

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