What is the expedite rule in table tennis?
A · Advanced · Scoring and winning · 1 of 8Checked 13 October 2026
The expedite system speeds up a game that has lasted 10 minutes. From then on each player serves 1 point in turn, and if the receiver makes 13 good returns in a rally, the receiver wins the point. It stays in force for the rest of the match.
How it works
- Comes in after 10 minutes of play in a game, unless at least 18 points have already been scored in that game.
- Both players, or both pairs, may also ask for it at any time.
- If the ball is in play when time is up, the umpire stops the rally and the same server serves again. If not, the receiver of the last rally serves.
- Each player then serves for 1 point in turn.
- The server must win the rally before the receiver's 13th correct return, or the receiver scores.
- A stroke counter counts the receiver's returns aloud.
- Once introduced it applies to every remaining game of the match.
Tricky cases
The game was at 9-9 after 10 minutes. Does expedite start?
No. At 9-9, 18 points have been scored, so the system is not introduced in that game.
Does it stop when the next game starts?
No. Once introduced it lasts until the end of the match.
Who gets the point if the receiver returns the ball 13 times?
The receiver.
Why the rule exists
Two very defensive players can keep one rally, and one game, going almost without end. The 13-return limit forces the server to attack.
Where it differs
| Where | What changes | Source |
|---|---|---|
| ITTF Laws | As above | L2.15 |
From the rule book
ITTF Statutes 2026, Law 2.15; Regulation 3.3.2.6. Checked 13 October 2026. Official document: ITTF Statutes (PDF).