SportsMaze

How the chess rating (FIDE Elo) works

Checked 20 October 2026Valid for: standard (classical) FIDE ratings under the FIDE Rating Regulations approved by the FIDE Council on 15 December 2023 and applied from 1 March 2024, as shown in the FIDE Handbook (the page includes a change effective 1 October 2025). Official source: handbook.fide.com. Not covered: rapid and blitz ratings (separate regulations), titles (Grandmaster, International Master), the world championship cycle.

Chess does not have a points table. Every player has a rating, a number that goes up when you score more than expected against your opponents and down when you score less. Beating a much higher-rated player gains a lot; losing to a much lower-rated one costs a lot. The world ranking is the list of players in order of rating.

FIDE publishes a new rating list on the first day of every month. Only ratings of 1400 or more are published.

Very roughly, a rating difference of 200 points means the stronger player is expected to score about 76% against the weaker one.

Expected score

For each game, FIDE looks at the rating difference D between the two players and reads the expected score from its table:

Rating differenceHigher-rated expectedLower-rated expected
0 to 30.500.50
47 to 530.570.43
99 to 1060.640.36
198 to 2060.760.24
303 to 3150.860.14
392 to 4110.920.08
more than 7351.000.00

The 400-point rule (from 1 October 2025): for players rated below 2650, any difference over 400 is treated as 400. Players rated 2650 and above use the real difference.

The rating change

For each game: ΔR = score − expected score (score is 1 for a win, 0.5 for a draw, 0 for a loss). Add up ΔR over the tournament or month, then multiply by K:

Rating change = K × ΣΔR, rounded to the nearest whole number (0.5 rounded away from zero).

K, the development coefficient

PlayerK
New to the list, until 30 rated games40
Until the end of the year they turn 18, while rated under 230040
Rated under 240020
Has once reached 2400 (even if they drop below later)10

If K × number of games in a month would exceed 700, K is cut to the largest whole number that keeps it at 700 or below.

A first rating

A new player gets a published rating after at least 5 games against rated opponents (these can be pooled over up to 26 months). The calculation:

  • Ra = the average rating of their rated opponents plus two imaginary 1800-rated opponents, against whom the player is counted as drawing;
  • Ru = Ra + dp, where dp comes from FIDE's table converting the player's percentage score into a rating difference (for example 50% → 0, 60% → +72, 70% → +149, 40% → −72);
  • the first rating is capped at 2200 and must be at least 1400.

A player who scores zero in their first event has that event ignored.

Which games count

  • Each player must have at least 120 minutes for a 60-move game if either player is rated 2400 or more; 90 minutes if either is 1800 or more; otherwise 60.
  • Unplayed games and forfeits do not count; a game where both players have made a move does.
  • In a match, games played after one player has already won are not rated, and matches against an unrated player are not rated.
  • A player with no rated game for a year is listed as inactive; one game makes them active again.
  • A player who drops below 1400 is shown as unrated on the next list.

A worked example

Made up to show the arithmetic. An Indian junior rated 1800 (aged 16, so K = 40) plays three games in a month:

OpponentDifferenceExpectedResultΔR
20002000.24Win (1)+0.76
180000.50Draw (0.5)0
16501500.70Loss (0)−0.70

ΣΔR = 0.06. Change = 40 × 0.06 = 2.4, rounded to +2: new rating 1802.

Variations

RatingCovered here
Standard (classical)Yes
Rapid, blitzNo (separate regulations, same idea)
Team rankings (federation averages)No