Basic setup terms
Team
Five players from each team are on the court at a time. A team has up to 12 players entitled to play, a head coach and up to 8 other delegation members. A game cannot start unless both teams have 5 players ready.
Court
The playing surface: a flat, hard court 28 m long and 15 m wide, with a basket at each end. Its markings include the restricted area, the free-throw line, the 3-point line and the no-charge semi-circle.
Basket
The ring with a net on a backboard that players shoot at. A team attacks its opponents' basket and defends its own.
Backboard
The flat rectangular board behind the hoop that the ball can bounce off during a shot.
Quarter
A FIBA game has four quarters of 10 minutes each. There are 2 minutes between quarters one and two and between three and four, and a 15-minute half-time. (The NBA plays 12-minute quarters.)
Referee
The officials who run the game, with the table officials (scorer, timer, shot clock operator) and sometimes a commissioner. The crew chief leads the referees.
Scoring terms
Goal
A goal is made when a live ball enters the basket from above and stays in or passes through. It counts 2 points from inside the 3-point line, 3 points from beyond it, and 1 point for a free throw.
Two-pointer
A goal released from the 2-point goal area, which is everything inside the 3-point line. It counts 2 points.
Three-pointer
A goal released from the 3-point goal area, beyond the 3-point line. The line is an arc of 6.75 m from the basket and two parallel lines near the sidelines. A shooter standing on the line is not in the 3-point goal area. It counts 3 points.
Free throw
An unopposed attempt to score 1 point from behind the free-throw line, awarded after certain fouls. The shooter must release the ball within 5 seconds and must not touch the line or enter the restricted area before the ball touches the ring or goes in.
Dunk
A goal in which the ball is forced downwards into the basket with one or both hands.
Layup
A close-range shot where the player drives to the basket and gently shoots the ball off the backboard or directly into the hoop.
Rebound
Grabbing the ball after a missed shot, can be offensive (by the shooting team) or defensive (by the other team).
Assist
A pass that directly leads to a teammate scoring.
Turnover
Losing possession of the ball to the other team without taking a shot (e.g., a bad pass or steal).
Steal
Legally taking the ball away from an opponent.
Double-double
When a player records double-digit numbers (10+) in two or three statistical categories (like points, rebounds and assists) in one game, a sign of an all-around great performance.
Fouls and violations
Foul
An infraction of the rules about illegal personal contact with an opponent or unsportsmanlike behaviour. Any number of fouls can be called, each is charged to the offender on the scoresheet, and they are penalised according to their type.
Personal foul
Illegal contact with an opponent, such as holding, blocking, pushing, charging, tripping or impeding with the hand, arm, elbow, shoulder, hip, leg, knee or foot. A player who commits five fouls must leave the game. (The NBA allows six.)
Technical foul
A foul for behaviour or an administrative infraction, not for contact in play. There are two categories: category 1 fouls, such as disrespect to officials or taunting, count toward a game disqualification, and category 2, such as delaying the game or hanging on the ring, do not. The opponents get 1 free throw.
Travelling
The illegal movement of one or both feet beyond the limits of the rules while holding a live ball. A player who stops can pivot on one foot, and one who catches the ball while moving may take two steps. A player who catches the ball standing may not lift the pivot foot before releasing the ball to start a dribble.
The ruleHow many steps can you take in basketball?Double dribble
Dribbling a second time after the first dribble has ended. A dribble ends when the player touches the ball with both hands at the same time, or lets it come to rest in a hand. FIBA's rules do not use the name double dribble. A player may dribble again only after losing control through a shot, an opponent's touch, or a pass or fumble touching another player.
Shot clock violation
A team must attempt a shot within 24 seconds of gaining control. The ball must leave the shooter's hand before the signal and then touch the ring or go in. A violation gives the ball to the opponents. In FIBA the clock resets to 14 seconds after certain stoppages in the frontcourt and after a shot hits the ring.
The ruleWhat is the 24-second rule?Goaltending
Touching a shot for a goal while it is completely above the level of the ring and on its way down, or after it has touched the backboard. If the defensive player does it, the shooting team is awarded the points as if the ball had gone in. Touching the ball or basket while it is on the ring is basket interference.
Violation
An infraction of the rules that is not a foul, such as travelling, a 3-second or 8-second violation, or going out of bounds. The ball is awarded to the opponents for a throw-in from the place nearest.
Time and possession rules
Jump ball and alternating possession
The first quarter starts with a jump ball in the centre circle. After that, in jump ball situations, such as a held ball, teams take turns to get the ball for a throw-in, and an arrow at the scorer's table shows whose turn it is.
3 seconds
A player may not stay in the opponents' restricted area for more than 3 consecutive seconds while their team controls a live ball in the frontcourt.
8 seconds
A team that gains control in its backcourt must get the ball into its frontcourt within 8 seconds.
Frontcourt and backcourt
A team's backcourt is its own basket's half up to the centre line, and its frontcourt is the half with the opponents' basket. The centre line is part of the backcourt, not the frontcourt.
Throw-in
The way play restarts after the ball goes out of bounds or a violation. The thrower-in has 5 seconds, may not move more than 1 m sideways, and may not touch the ball again before another player does. After a goal the other team throws in from behind the endline.
Substitution
A substitute requests it at the scorer's table during a substitution opportunity. A substitute and the player they replace cannot go back in or out until the ball has been dead after a clock running period, with exceptions.
Playing terms
Dribble
The movement of a live ball caused by a player in control who throws, taps, rolls or bounces it on the court. A player may not carry the ball by placing a hand under it, and has no limit on steps when the ball is not in contact with the hand.
Pass
Throwing the ball to a teammate.
Shot
An attempt to score. A shot for a goal occurs when the ball is held in a player's hands and thrown into the air towards the opponents' basket. The act of shooting has a defined start and end that decide how many free throws a fouled player gets.
Block
Legally deflecting or stopping an opponent's shot attempt.
Screen
An attempt to delay or prevent an opponent without the ball from reaching a position. It is legal if the screener is stationary and has both feet on the court when contact occurs, and illegal if moving or too close to an opponent in motion.
Fast break
A quick offensive play where a team rushes the ball down the court before the defence can get organised.
Post up
When a player (usually a taller one) positions themselves with their back to the basket, close to the hoop, to receive the ball and shoot or drive.
Free-throw line
The line from which free throws are taken. Its furthest edge is 5.80 m from the inner edge of the endline, and it is 3.60 m long.
Three-point line
The line marking the 3-point goal area. It is an arc of radius 6.75 m from the point beneath the centre of the basket, joined to two parallel lines 0.90 m from the sidelines. The line itself is not part of the 3-point goal area.
Positions
Point guard
Usually the primary ball-handler and playmaker, responsible for setting up plays and passing.
Shooting guard
Typically a strong outside shooter and scorer.
Small forward
A versatile player who can score, defend and rebound, often both inside and outside.
Power forward
A stronger, often taller player who plays close to the basket, focused on rebounding and inside scoring.
Centre
Usually the tallest player, positioned closest to the hoop, focused on rebounding, shot-blocking and close-range scoring.
Match format and miscellaneous terms
Overtime
If the score is tied at the end of the fourth quarter, the game continues with as many overtimes of 5 minutes as needed. A team has 1 time-out in each overtime.
Time-out
A one-minute interruption requested by the head coach or first assistant coach. A team gets 2 in the first half, 3 in the second half (at most 2 of them in the last two minutes of the fourth quarter) and 1 in each overtime. Unused time-outs do not carry over.
Possession
Team control: it starts when a player holds or dribbles a live ball, or has it at their disposal for a throw-in, and ends when an opponent gains control, the ball becomes dead, or the ball leaves the hand on a shot.
Man-to-man defence
A defensive strategy where each defender is responsible for guarding one specific opponent.
Zone defence
A defensive strategy where each defender is responsible for guarding an area of the court rather than a specific player.
Bench
The team bench area, where the head coach, substitutes, excluded players and delegation members sit. It has 16 seats.
Buzzer-beater
A shot made right as time expires at the end of a quarter, half or game, often dramatic and game-deciding.