SportsMaze

Snooker words · Beginner

The words you will hear in your first match, grouped the way you meet them.

B · Beginner · 24 words · Step 1 of 2

Basic setup terms

Table

The standard table has a playing area of 11 ft 8½ in by 5 ft 10 in (3569 mm by 1778 mm), with six pockets: one at each corner and one in the middle of each long side.

Cue

The long tapered stick used to strike the cue ball with its tip. In snooker it must be at least 3 ft (914 mm) long.

See also: Cue ball, Snooker

Cue ball

The white ball. It is the only ball a player strikes with the cue, and each player uses the same one.

Pocket

The netted holes around the edges of the table that balls are aimed into.

See also: Table

Baize

The green cloth covering the table's surface.

See also: Table

Striker

The player about to play or in play. Their turn lasts until a stroke scores no points, a foul is committed and the balls stop, or the frame ends.

See also: Frame

In-hand

The cue ball is in-hand before each frame, after it is pocketed or forced off the table, and when the black is re-spotted. The striker then plays it from within the D, in any direction.

See also: Table, Cue ball, Striker, The D, Frame

The D

The semi-circle marked in baulk, with a radius of 11½ inches (292 mm). The cue ball is played from inside it when in-hand.

See also: Cue ball, In-hand, Baulk

Snooker terms

Red balls

Fifteen balls, worth one point each. A player's break starts by potting a red, then a colour of their choice, and so on alternately until the reds have gone.

Coloured balls

Six balls of different values: yellow 2, green 3, brown 4, blue 5, pink 6 and black 7. While reds remain, a potted colour is put back on its spot. After the last red, the colours are potted in order of value and stay off the table.

See also: Table

Pot

When an object ball, after being hit by the cue ball and without any infringement, goes into a pocket. Causing a ball to go in during a foul stroke is pocketing, not potting.

See also: Cue ball, Pocket

Break

A number of pots in successive strokes made in one turn by the striker. The points scored in the break are the player's break total.

Also called: scoring
See also: Striker

Century break

A single break totaling 100 points or more, a notable achievement.

Maximum break

The highest possible break, 147 points: all 15 reds each followed by the black, then all six colours in order of value. It is very rare.

Also called: 147

Snooker

The cue ball is snookered when a straight-line shot to every ball that is on is blocked, wholly or partly, by a ball that is not on. A cushion cannot snooker the cue ball. The tactic of leaving the opponent snookered gives the game its name.

Also called: the situation
See also: Cue ball

Foul

An infringement that ends the offender's turn. The opponent receives at least four penalty points, and up to seven, and may play on or ask the offender to play again.

Frame

One complete period of play with the balls set up from the start. It ends when a player concedes, when a player with a lead of more than seven points on the last black claims it, or when the first pot or foul happens on the final black. A game is an agreed number of frames.

Match

The whole contest, made up of an agreed number of frames, so the winner is the player who wins the most or the required number of frames.

Ball on

The ball a player may legally hit first with the cue ball, for example a red at the start of a turn or the next colour in order.

See also: Cue ball

Concession

A player can end a frame by conceding it, which the opponent accepts. A conceded frame is won by the opponent.

See also: Frame

General technique terms

English

Spin applied to the cue ball by striking it off-centre, used to control its path after contact.

Also called: side
See also: Cue ball

Position play

Strategically controlling where the cue ball ends up after a shot, to set up an easier next shot.

See also: Cue ball

Chalk

Applied to the tip of the cue to improve grip on the ball and reduce mishits ("miscues").

Miscue

A mishit where the cue slips off the ball due to poor contact, often from insufficient chalk or an awkward angle.

See also: Chalk

I · Intermediate · 14 wordsNext: Intermediate words