SportsMaze

Sepak takraw words · Intermediate

The words that make the commentary make sense. They build on the beginner words.

I · Intermediate · 28 words · Step 2 of 2

Basic setup terms

Regu event

A competition between regus rather than teams. A regu has at least three and at most five registered players, three on court and up to two reserves, and a regu with fewer than three players present is disqualified.

See also: Team, Regu, Fewer than three players

Free zone

The area outside the court lines, at least 3 m from the sidelines and baselines, clear of obstructions. The A-boards stand outside it.

Post

The upright that holds the net, 1.55 m high for men and 1.45 m for women, placed 0.3 m outside the sideline in line with the centre line. A player's body or outfit touching it is a fault.

See also: Centre line, Fault

A-board

A low A-shaped advertising board placed around the court away from the court lines.

Positions

Position during service

Both regus are in their courts in a ready position. The tekong has the non-kicking foot in the service circle before the score is called, the inside players of the serving side are in their quarter circles, and the receiving regu may stand anywhere in its court.

See also: Team, Regu, Service circle, Tekong, Inside players

Regu captain

The leader of a regu, who wears an armband on the left upper arm in a colour different from the jersey. Only the captain may approach the referee during the match to ask for an explanation.

See also: Team, Regu

Faults

Serving-side faults

Faults by the serving regu during service include an inside player playing about with the ball after the score is called, lifting a foot or touching the quarter circle, centre line or net during the throw, the tekong lifting the non-kicking foot early or stepping out of the circle, not kicking the thrown ball, the ball touching a teammate before the net, landing outside or failing to cross, and using an arm to support a kick.

See also: Team, Regu, Centre line, Quarter circle, Tekong

Faults during play

For both sides: touching the ball on the opponent's side, any body part crossing into the opponent's court except as a follow-through, more than three touches, the ball touching an arm, holding the ball, any body part or outfit touching the net, post or referee's chair or falling into the opponent's side, the ball touching the roof, a wall or anything but the net, and using an external object as support for a kick.

See also: Post, Follow-through

Follow-through

A lawful movement after an aerial kick or a block that takes a body part above or under the net. If any part crosses before contact with the ball it is not a follow-through and is a fault.

See also: Fault

Distraction

Deliberately shouting, making noises or gesturing at the opponent after the referee calls the score is a fault by either side.

See also: Fault

Rolling ball

A ball that touches the body below the neck and rolls to another approved part of the body, unintentionally, counts as one touch.

Match and rule terms

Tie break set

The deciding third set when each regu has won a set. It is played to the same 15 points, with 17 at 14-14, but the sides change when one regu reaches 8 points. The regu that received first in the previous set serves first.

See also: Team, Regu

Service fault

A fault specific to the serve, such as the tekong's non-kicking foot lifting or leaving the circle before the kick, an inside player lifting a foot or stepping on the quarter circle or centre line during the throw, throwing before the score is called, not being ready after the 15-second warning, or the ball not crossing the net or landing outside the court.

See also: Fault

Valid service

A service is valid if the ball passes over the net, whether or not it touches the net, and lands inside the boundary of the two net tapes and the boundary lines of the opponent's court.

Let

A referee's call that the point or service be replayed, either because the referee cannot decide which side gets the point, or because play must stop for some interference.

Also called: replay

Knock-out and league team matches

In a knock-out team event the third regu is not played if the team match is already decided; in a league system the third regu must be played.

See also: Team, Regu

Substitutions and time

Reserve player

A player who may replace another in the regu. A regu event nominates up to two reserves; a team event up to three reserves, of whom a regu may field at most two, and a reserve fielded in a regu plays only in that regu.

See also: Team, Regu, Regu event

Injury time

The referee may suspend play for up to five minutes per regu for an injured player needing immediate medical attention. If the player cannot continue after that they are substituted, and if both substitutions are used the set is awarded to the opponent.

See also: Team, Regu

Fewer than three players

A regu with fewer than three players cannot continue and is considered to have lost the set. A sent-off player may be replaced if the regu has a substitution left in that set; otherwise the regu loses.

See also: Team, Regu, Substitution

Suspension of play

Only the Official Referee may suspend a match for obstructions or disturbances, after consulting the Tournament Committee, and players may not leave the court without permission.

Discipline and officials

Match officials

Each match has a referee at one end of the net, an assistant referee opposite, a court referee behind the referee and two line referees, one on the right of each referee along the sideline. An Official Referee supports the referee off court.

Attire

A jersey, shorts, socks and shoes with rubber soles and no heels. Jerseys are numbered 1 to 36 front and back (19 cm high on the back, 10 cm on the chest), opposing teams wear different colours, and equipment that changes the ball's speed or a player's height or movement is not allowed.

Misconduct of team officials

A team official who misbehaves or causes disturbance is escorted out of the arena, suspended from the role until the Disciplinary Committee decides, and dealt with under the red card rule.

See also: Red card

Technique terms

Chest trap

Using the chest to control the ball before a pass or set. The Laws do not name it.

Heading set

Using the head to set up the ball for a teammate. The Laws do not name it.

Knee pass

Using the knee to control or redirect the ball. The Laws do not name it.

Toe kick

A quick, precise kick with the toe area of the foot. The Laws do not name it.

Tactical terms

Blocking formation

How the two inside players position themselves at the net to defend against an attack. The Laws do not describe formations, only that players on the receiving side may be anywhere in their court.

See also: Inside players

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