How does a scrum work in rugby union?
B · Beginner · Set pieces and discipline · 6 of 8Eight players from each team bind together and push against each other, and the scrum-half throws the ball into the tunnel between the two front rows. It restarts play after a minor error such as a knock forward. Teams have 30 seconds to be ready. The referee calls "crouch", "bind" and "set", and the other players stay five metres behind the scrum.
How it works
- Eight: when both teams have 15 players, eight from each bind together: two props and a hooker in front, two locks behind and three back-row players.
- A team short: may reduce its scrum in step, but "a team must not have fewer than five players in the scrum".
- 30 seconds: "Teams must be ready to form the scrum within 30 seconds of the mark being made." Free-kick.
- When: after a knock forward or throw forward or an unplayable ruck or maul. A team may also choose one instead of a penalty.
- The calls: "crouch", "bind" and "set", each when both sides are "square, stable and stationary".
- The throw: from outside the tunnel, without delay, straight and at a quick speed, so that it first touches the ground inside the tunnel.
- Pushing: only once the ball has left the scrum-half's hands, straight and parallel to the ground.
- Striking: front-row players may strike for the ball once it touches the ground. The hooker of the team throwing in must strike.
- Feet only: players in the scrum may play the ball only with feet or lower legs.
- Use it: once the ball has been available at the back for three to five seconds, the referee calls "use it".
- Offside: players not in the scrum stay at least five metres behind the hindmost foot of their team.
- It ends: when the ball comes out other than through the tunnel, when the hindmost player picks it up or the scrum-half plays it, or when it is on or over the try line.
- Reset: if it collapses or wheels past 90 degrees, and if the ball comes out at either end of the tunnel.
The glossary has the scrum, the binding entry, the hooker, the loose-head prop, the scrum-half and the uncontested scrum.
Tricky cases
A team has a player in the sin-bin. Does it still put eight in the scrum?
It may, or it may reduce its scrum, but not below five. The other team does not have to reduce.
The ball comes straight out the other side of the tunnel. Who gets the throw?
Nobody yet. The scrum is reset and the same team throws in again.
A front row deliberately collapses the scrum. What is the sanction?
A penalty. Intentionally collapsing a scrum is dangerous play.
The defending team's scrum is pushed back over its own try line and the attackers ground the ball. Try?
Yes. A try is scored when a scrum reaches the try line and an attacker is first to ground the ball.
Why the rule exists
The scrum is a contest for the ball that gathers all sixteen forwards in one place and leaves the backs space to attack from it. The step-by-step engagement exists for safety: the old free charge of two front rows was dangerous, and the calls make the packs come together slowly and square.
Where it differs
| Where | What changes | Source |
|---|---|---|
| Fifteens | Eight a side, ready in 30 seconds | WR Law 19.4; 19.5 |
| A team short | May reduce, but not below five | WR Law 19.6 |
| Sevens | Three a side, ready in 15 seconds | WR Sevens Law 19.4; 19.5 |
| Uncontested scrums | Eight a side, no pushing for the ball | WR Law 3.13; 3.15 |
From the rule book
World Rugby, Laws of the Game: Rugby Union 2026, Laws 3 and 19. Checked 21 October 2026. Official document: Laws of the Game, Rugby Union 2026 (PDF).