SportsMaze

Kabaddi words · Intermediate

The words that make the commentary make sense. They build on the beginner words.

I · Intermediate · 22 words · Step 2 of 2

Basic setup terms

Sitting block

The area at least two metres beyond each end line where out players and extra players sit.

Core gameplay terms

Pursuit

A defender rushing into the opponent's half with the cant to chase a returning raider. It is not allowed if defenders are trying to hold the raider, and a raider who escaped a catch cannot be pursued.

See also: Raider, Defender, Half, Cant, Catch

Raiding terms

Hand touch

A raid technique where the raider reaches out to tag a defender with their hand while staying balanced to retreat.

See also: Raider, Defender, Raid

Toe touch

A raid technique using the foot to tag a defender, often to reach further without overextending.

See also: Defender, Raid

Dubki

A raiding move where the raider dives low to slip under defenders' attempted tackles.

See also: Raider

Running hand touch

A fast raid where the raider tags a defender while sprinting toward the boundary.

See also: Raider, Defender, Boundary, Raid

Escape

Successfully avoiding a tackle and returning to the raider's own half.

See also: Raider, Half, Catch

Defensive terms

Ankle hold

A tackle technique where a defender grabs the raider's ankle to stop their retreat.

See also: Raider, Defender, Catch

Chain tackle

Multiple defenders working together to bring down a raider, often needed against strong attackers.

See also: Raider

Block

A defensive formation where defenders link arms to physically stop the raider from crossing back.

See also: Raider

Wall formation

Defenders positioning themselves close together to cut off a raider's escape routes.

See also: Raider, Escape

Match and rule terms

Super catch

A catch made when the defending side has three or fewer players in the half.

Also called: super tackle
See also: Half, Catch

Super raid

A raid in which the raider puts out three or more defenders. A term used in league play and commentary; it is not defined in the AKFI rulebook.

See also: Raider, Raid

Revival

The return of an out player to the court when their side scores. Players come back in the order they went out. There is no revival for a bonus point.

See also: Bonus point

Warning cards

A green card is a warning; the next card is yellow. A yellow card suspends a player for two minutes and gives the other side a technical point. A second yellow to the same player is treated as red, which suspends the player for the rest of the match. A second red in a tournament bars the player from it.

Also called: green card, yellow card, red card
See also: Technical point

The ruleWhat do the green, yellow and red cards mean in kabaddi?

League points

In a league, the winner of a match gets two league points and the loser none. A tie gives one point to each side. Ties on points are settled by the for-and-against points difference.

Substitution

Up to five substitutions are allowed, with the referee's permission after a raid ends. Out players and suspended players cannot be substituted.

See also: Referee, Raid

Forms of kabaddi

Indoor kabaddi

The game on a smaller synthetic mat. The men's and junior boys' field is 11 × 9 metres.

Beach kabaddi

The game on level sand at least 30 cm deep. The boundary is a rope and there is no baulk line, bonus line or lobby. The men's and junior boys' field is 11 × 7 metres.

See also: Boundary, Lobby, Baulk line, Bonus line

Circle style kabaddi

The traditional form played on a circle with a radius of 22 metres for men and junior boys and 16 metres for women and younger players. Raiders wait in a raider's standing area, four defenders called stoppers form a chain, and the raider must return through the pala.

See also: Raider, Pala

Pala

A gate in the centre of the circle style field, 6 metres long, marked 3 metres on each side of the centre of the mid line. The raider must reach their own court through the pala.

See also: Raider, Mid line

Stopper

A defender in circle style kabaddi. Four stoppers must stand in a chain and must not break it, or a point goes to the raider's side.

See also: Raider, Defender, Circle style kabaddi

All Kabaddi words