How does show jumping work, and how is it scored?
B · Beginner · The round · 1 of 5A horse and rider jump a numbered course of obstacles in order, inside a set time. Mistakes cost penalties: four for knocking an obstacle down, four for a first refusal and one for each second over the time. The fewest penalties wins, and a round with none is a clear round.
How it works
- Two scoring tables: every competition is scored under Table A or Table C. Table A, with penalties, is the usual one.
- Knock-down: four penalties.
- First disobedience: four penalties. A refusal, a run-out, a resistance or a circle.
- Water jump fault: four penalties.
- Time: "One Penalty for each second commenced" over the time allowed.
- Elimination: for a fall of horse or rider, a second disobedience, exceeding the time limit, an uncorrected deviation from the course or unauthorised assistance.
- The score: "Adding the Penalties for Faults gives the score".
- The course: obstacles numbered in the order in which they must be jumped, shown on a plan posted before the competition.
- Ties: broken by a jump-off or by time, as the competition's schedule says.
- What is tested: in normal and Grand Prix competitions "performance over obstacles is the principal factor, although speed may be introduced in a jump-off".
The glossary has show jumping, the obstacle, the fault, the clear round, the penalty points entry and the Table A and Table C entry.
Tricky cases
Is a clear round a win?
No, not necessarily. Several riders may go clear, and the tie is then settled by a jump-off or on time.
The horse rattles a pole but it stays up. Is that a fault?
No. Touches that do not bring the pole down are not penalised.
Do style and the rider's position count?
No. Nothing is marked for style. Only faults and time count.
Does the fastest round win?
It depends on the competition. Under Table A, penalties come first and time separates riders who are level. Under Table C, faults are turned into seconds and the fastest total wins.
Why the rule exists
The poles rest in shallow cups and fall when touched hard, so the scoring is objective: a rail is down or it is not. Round numbers that anyone can count from the stands, with time as the tie-breaker, are what make jumping the easiest equestrian sport to follow.
Where it differs
| Where | What changes | Source |
|---|---|---|
| Table A | Faults cost penalties | FEI Jumping 217.1 |
| Table C | Faults cost seconds | FEI Jumping 217.2 |
| Eventing | Jumping is one of three tests, under the eventing rules | ../eventing/ set |
| Olympic Games | The format is in separate Olympic regulations, not read | FEI Jumping 200 |
From the rule book
Fédération Équestre Internationale, Jumping Rules, 28th edition (effective 1 January 2026), articles 216, 217, 219, 241.3 and 244. Checked 14 October 2026. Official document: FEI Jumping Rules 2026 (PDF).